Colossal Vehicle
Size: 10 (90' x 300' x 3 full decks, ring diameter 110');
Airship Dnd Asset
Cost:Airships and assets ready for Eberron, Spelljammer and other airship RPGs. This free download contains both print-friendly PDFs and VTT-friendly images! Fantasy City Fantasy Map Medieval Fantasy. Nero 2012 crack. Airships, because of their nature, travel though all three dimensions instead of two. When they ascend, they must do so at half their current speed. When air vehicles descend, they can (but do not have to) move at double their current speed.
Aura: Strong Conjuration;Caster Level: 12th;
Special Notes / Rules:Elemental Binding (fire or air, 10-12 HD, usually a Huge Fire or Air Elemental)
DEFENSE:
AC: 2 (-8 size); Hardness: 5
HP: 1,000 hp (Khyber Dragonshard 180 hp, hardness: 10)
Base Save: +4
OFFENSE:
Maximum Speed: Fly 100'; Acceleration: Fly 20'
CMB: +8 (+8 size); CMD: 18
Ramming Damage: 8d8
Strafing Damage: 3d8 (fire or electrical)
Dnd 5e Airship
Airship Dnd Cost
Airship Dnd 5e
Airships and assets ready for Eberron, Spelljammer and other airship RPGs. This free download contains both print-friendly PDFs and VTT-friendly images! Fantasy City Fantasy Map Medieval Fantasy. Nero 2012 crack. Airships, because of their nature, travel though all three dimensions instead of two. When they ascend, they must do so at half their current speed. When air vehicles descend, they can (but do not have to) move at double their current speed.
92,000 gpAura: Strong Conjuration;Caster Level: 12th;
Special Notes / Rules:Elemental Binding (fire or air, 10-12 HD, usually a Huge Fire or Air Elemental)
DEFENSE:
AC: 2 (-8 size); Hardness: 5
HP: 1,000 hp (Khyber Dragonshard 180 hp, hardness: 10)
Base Save: +4
OFFENSE:
Maximum Speed: Fly 100'; Acceleration: Fly 20'
CMB: +8 (+8 size); CMD: 18
Ramming Damage: 8d8
Strafing Damage: 3d8 (fire or electrical)